Ludo Cities

Rules

Ludo rules: points race and Classic

Ludo Cities has two rule sets. The points race scores every move and is the default. Classic is the Ludo most people grew up with: first to get every piece home wins. These rules apply to both unless a section says otherwise.

Both rule sets

Points race

Every player starts with one piece already on its start square and three in base.

ActionPoints
Move a piece one square1 per square
Kick a rival+20 for you, −10 for them (never below 0)
Get a piece home+50
Get all four pieces home+100
Complete an objectiveits bonus

A kick sends your piece home. After kicking, your piece goes straight to the centre, so one kick scores the 20 for the kick and the 50 for getting home.

Objectives. Every game has three, the same for everyone: Kick twice (+60), Three pieces out at once (+40) and Land on two stars (+50, hidden from your rivals until you finish it). Each pays once.

End. The game ends after 20 rounds, or at once when a player gets all four pieces home. The highest score wins; equal top scores are a draw.

Classic

1v1 with two colours

In a two-player game each player controls two opposite colours. You roll once per turn and can use each die on any piece of either colour. Your two colours never kick each other. Your score is the total of both colours, and the game ends when a player has all eight pieces home or after the rounds in the points race.

Teams (2v2)

Four players can play as two teams of two, with partners sitting opposite. Partners never kick each other, and a team's score is the sum of both players. In Classic the first team with all eight pieces home wins.

Fair dice online

Online, only the server rolls. Before a match it commits to a secret and shows its fingerprint; when the match ends the secret is revealed and the fairness page recomputes every roll, so anyone can check that no roll was changed.

New to the game? Start with how to play Ludo.